Construction Landscape #1 (2014), Emily Scoular
Thumbs Up, Thumbs On
Horse’s preservation of identity - 2013
Doggy Style -2013
williams, nike, gatorade, good game
Rose,plexiglass structure detail
Emily Scoular, Rose, (2013), 1:02 min. excerpt , installation shot at 0:44 min.
Rose is an installation piece consisting of three projections, plexiglass, and two speakers outputting low frequencies sine waves of 7 hertz. Each projector is setup with a plexiglass structure refracting light into all corners of the gallery space. Each projector is playing a loop of fluctuating shades and movements of green light. The speakers are pumping 7 hertz sine waves, commonly used in mediations. The choice of green light comes after experiments on long term exposures to various colors on the cones of ones eyes. It was found that green increased the amount of detail seen, specifically on ones body, and also was the most calming to look at.
The piece gets its name from the aftereffects of the green light. The over-saturation of green on the eyes causes the viewer to view white as pink (red or orange depending on the lighting conditions) after leaving the room of all green. It was also reported that viewers could no longer see the color green in the outside world. These side effects would last a 1:1 ratio of time spent (a minute for every minute) inside the green space.
Emily Scoular, Venus, (2012), 1:00 min. loop
Venus is a video tableau, that explores the idea of feminine beauty. By creating an endless loop of a young woman showering while making the imagery flat and austere, a sense of shallowness and impersonality emerges.
Emily Scoular, Aura, (2012), 2:28 min. excerpt from the 10:00 min. original.
Aura is an experiential installation piece, designed to involuntarily engage the audience physically rather than mentally. It is made of a single-channel projection of computer and natural occuring colors, paired with quad speakers playing 17hertz sine-waves. Together, the Aura jams the mental brain waves of the viewer, in order to produce a result similar to that a child being mesmerized by fireworks, or an adolescent watching Dragon Ball Z two-feet from the television screen.
Using Color Sequencing, and low frequency sine waves, the audience is submerged in a bodily saturation of the three senses most affected by Visual Arts; Sight, Hearing, and Touch. Originally shown on a loop, the audience members would either endure, and hope for an end, or leave once they had had enough. This is in the attempts to demonstrate the experience of confusion, comfort, and, ultimately self-awareness that contemporary art in general creates, while forcing the viewers rejection or admiration.
It has reportedly caused confusion, eyestrain, euphoria, cold sweats, pain relief, and nausea.
Emily Scoular, Installation shot of Aura, (2013)